Nowadays, you can see many series of video games getting numerous sequels and it doesn’t look like there’s an end to them. But, what about those older gems of the gaming world that never got a chance to expand? I wanted to look back at some of the examples and honor those standalone games that many gamers remember with fondness. Nostalgia warning ahead!
Grim Fandango, if you’ve never heard of it, is a noir adventure game set in the world of the dead, directed by Tim Schafer, and developed and published by LucasArts in 1998. You play as a skeleton named Manny Calavera, a travel agent that reaps the souls of the departed and sells them tickets for passage through the land of the dead. The story begins with the arrival of Mercedes “Meche” Colomar, who didn’t qualify for the ticket, and Manny, being a gentleman that he is, decides to help her with his demon sidekick Glottis.
Grim Fandango was one of the first adventure games that are made in 3D and it combines elements of the Aztec and Art Deco architecture with character design based on "calaca" figures used in Mexican Day of the Dead festivities.
The game is filled with brain-teasing puzzles, unique art style, engaging dialogues with other characters, imaginative storyline, sense of humor (both dark and light), great voice acting, and let’s not forget the amazing soundtrack. All of that wasn’t enough for this game to get its much-deserved sequel.
It gained critical acclaim upon its release for every aspect of the game, and it still stands as the best adventure game ever made. Sadly, that didn’t stop the gaming industry to leave behind the Golden Age of adventure games.
Shortly after Grim Fandango’s release, Tim Schafer left LucasArts and created his own company, Double Fine Productions, in 2000. Even though many fans showed interest in a sequel for Grim Fandango, in an interview with Playboy Tim Schafer stated, “I would love to go back and spend time with the characters from any game I've worked on, and I would love to make a sequel to any of them. But I also want to make something new.”
In 2012, The Walt Disney Company acquired LucasArts through its parent company Lucasfilm and LucasArts licensed some of its intellectual properties to outside developers. Schafer, with financial assistance from Sony, managed to acquire the rights to the Grim Fandango. One thing led to another, and what happened next is we got a remastered version of the game in 2015.
Grim Fandango Remastered has more polished graphics, soundtrack by Peter McConnell was completely re-recorded with Melbourne Symphony Orchestra, and on top of everything we got Director’s Commentary. The commentary was brilliant, and you got to hear various developers that were working on the game explaining segments in a hilarious manner.
There might never be a sequel to this game, but at least we got to enjoy a remastered version. If by the time you’re finished with the game, you’re still left wishing for a sequel, my advice is you should just replay it again.
What other games didn’t get a sequel, and we all wish they would? We’ll discuss that in a week, you just make sure to check GameBuz, PC, Console, and Mobile games news site.