"Tips and Tricks: Fortnite" is a GameBuz weekly series of articles explaining every single detail you need to know about Fortnite. Take notes on the tips and tricks our twitch streamer (aiming to become a Fortnite pro) Nikola Vacić selflessly put together.
Roofs in General
Roofs are the most useful and versatile building pieces you can use. They can be used both offensively and defensively. In the beginning, nobody used roofs at all. Everybody was using only walls, floors, and ramps. At some point, players figured out that roofs can be incredibly useful, and today they are considered the best, most efficient building piece.
How to Use Roofs Offensively
In my last guide about traps you’ve noticed that I’ve started every trap combo by placing a roof on top of my opponent’s ramp. Roofs are the main ingredients in these combos. There are multiple reasons you want to use roofs instead of floors in these situations even though floors can be placed through ramps as well. First is that roofs have a much higher maximum range for placing them.
The second reason is that it’s much harder for your opponent to phase through them compared to floors. Phasing is a term in Fortnite used to describe a mechanic that enables players to go through builds. If any part of a character is touching a build piece that piece will become yellow and you will be able to go through it. While the build piece is yellow you can also shoot and get shot through it. This is very important to recognize because there will be times when you get shot and eliminated without even realizing that you’re phasing through your build in some way. This can also be turned into a powerful weapon if used correctly.
Other than setting up the trap plays, roofs have many more offensive uses. You cannot place a ramp on a tile that already has a roof on it. Knowing this you can confuse your opponents right before your ramps meet and get an easy cheap shot on them while they’re still trying to build their ramp. Even a split second of confusion is enough to shoot someone before they shoot you.
You can also simply block your opponent from ramping up, confusing them and creating an opportunity for you to shoot them. This is one of the simplest ways to use roofs very effectively and set up an easy quick kill before the fight turns into an insane build fight on which you would probably end up wasting a lot of resources.
As I’ve stated earlier, roofs are incredibly versatile. Just by placing them on top of your standard 1by1 you’re putting them to good use. You prevent all of the really aggressive players from jumping into your builds and killing you.
They’re incredibly useful when you need to heal in the open, but you also need to conserve materials. All you have to do is place a ramp with a floor and a roof on top of it. You can safely crouch underneath the roof and heal up. In case you start getting shot you can still place walls through your roof if necessary. If everything goes well, you will end up using only 30 instead of 60 materials which can be the determining factor in your next fight.
Roofs are the most important in competitive late game scenarios. If they didn’t exist everyone would need to make themselves vulnerable every time they decide to try and get any kind of accurate information. That is because you can actually see through your roof if you hold an edit on it. This allows you to see all of your surroundings while still being protected. You’re able to gather information safely and plan your next move. Be careful not to tunnel vision too hard on gathering information, your opponents can still break your walls and eliminate you if you’re not careful enough.
Roofs are also great for keeping inside your 1by1. They can be quickly edited into a ramp to block your opponent’s shots if your walls are getting sprayed, or they can remain as they are and help you get good angles on your opponents through windows while giving you a lot of protection. It will be incredibly hard for anybody to even see you if you use this properly.
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