Milestone has unveiled the first gameplay video of MotoGP 20, the latest chapter in the popular MotoGP franchise. The selection of rider, track and weather conditions of the gameplay has been done following community requests that massively voted for Valentino Rossi on the Mugello Circuit in dry conditions.
The video shows a much more realistic bike physics and behavior, that makes the gameplay more technical and skill-based. It also allows one to have a glance at the new fuel management and asymmetrical tires’ consumption features that further raise the level of strategic skills needed to master the MotoGP Championship.
Like in real life, tires stress and wear don’t apply on both sides and middle equally. MotoGP 20 will implement these three areas separately and it will reproduce some real-world dynamics down to the smallest details. In each race players will be able to decide the quantity of fuel and which type of tire to use, always keeping in mind that bike physics is affected by their decisions.
The overall level of simulation marks a big step forward in MotoGP 20; modern MotoGP bikes have very complex aerodynamic winglets that when damaged change significantly the bike balance. Crashing or colliding with other riders in the game may have a permanent effect on bike handling just like in a real race.
Last but not least, as it is one of the most important parts of a race and where the skills of a MotoGP rider shine, the development team worked hard to make substantial changes to the brake system, in order to make it more challenging, risky but also rewarding.
MotoGP 20 will be released on April 23 on PlayStation 4, Xbox One, Windows PC/Steam, Google Stadia, and Nintendo Switch. In the United States, the Nintendo Switch version will be released on May 5.