During its GDC panel yesterday, Google has announced the brand-new gaming platform called Stadia, a streaming platform that runs via the Chrome browser.
After Google intrigued us with a teaser video for their project, Stadia was presented by Google CEO Sundar Pichai and Phil Harrison at the Game Developers Conference in San Francisco. They believe this is the future of gaming, because it can run on your phones, computers, laptops, TVs, and tablets. All you need is an internet connection.
Unlike everyone’s expectations, this is not a console, it’s a streaming platform that will operate on Google’s own network backbone thus providing a lag-free experience that won’t clash with general internet traffic.
The service will provide instant access from browsers and platforms, getting you in the game in seconds. Cross-platform play is supported, and saves and progression can be transferred over from other platforms.
AMD partnered with Google, and as a result, Stadia’s graphics can be rendered in the cloud. Now, all they need are developers to build titles for Stadia, which can be done either on the cloud or in their own studios. Doom Eternal is already being developed by id Software and they even demoed it on stage.
Players will be able to use their existing controllers on laptops or desktop PCs, but Google offers its own Stadia Controller that features a share button, a built-in mic, and it connects to the datacenter directly via wi-fi.
Stadia will support 4K resolution, 60 frames-per-second, HDR, and surround sound, but Google promises 8K and over 120FPS in the future. Furthermore, Stadia generates a second stream at 4K resolution and 60 FPS that can be livestreamed to viewers on YouTube. It also features 10.7 teraflops of power, which is more than PS4 Pro and Xbox One X combined.
Stadia will be released sometime in 2019, but only in the United States, Canada, and “most of Europe,” at first.