Sony has confirmed that the PlayStation 5 will be launching Holiday 2020 and with it a new DualShock controller with haptic technology and adaptive triggers.
Back in April when it was first unveiled, we’ve been desperate for more information and lots of speculations started going around. Now we finally know the launch window and as a bonus, we got some info on the new controller too.
The controller is a good place to start. The DualShock 5 (That name isn’t confirmed yet, but I mean, come on) is ditching rumble in favor of haptic feedback. This means that you get variety in the feedback you feel, instead of opening a chest and getting bat broken over the top of your head feeling the same.
The second unveiled feature of the new controller are adaptive triggers. The new triggers will have programmable resistance. The example given for this is feeling the tension of drawing a bow and arrow. I think it would be interesting in shooters, heavier weapons and lighter weapons having different resistance, or the long and heavy pull on a double-action revolver.
Now, back to the PlayStation 5 itself. Talking to Wired, Sony Interactive Entertainment CEO Jim Ryan, was glad to talk more about the upcoming console. Ryan and system architect, Mark Cerny were very excited about the SSD that will be packed into the PlayStation 5 and the new console’s ray-tracing capabilities.
"If you look at a game like Marvel's Spider-Man, there are some pieces of data duplicated 400 times on the hard drive,” said Cerny.
The reason behind assets being duplicated in a game is the way an HDD works, for any data on the drive to be read, the disk head has to get to the physical location where it’s stored on the disk. This happens pretty fast, but it adds up and it can hurt gameplay and load speeds.
Compared to that, an SSD just accesses the needed data and that’s it. Developers can now make their games significantly smaller or keep them the same size, but make worlds a lot bigger.
Talking about size, the PlayStation 5 will be using 100GB optical disks and it will feature an optical drive that is also a 4K Blu-ray player.
We already knew that the PlayStation 5 will support ray-tracing, but the details were unclear. This lead to some people thinking it will be software-based, thankfully that’s not the case. Cerny clarified that it will be hardware-based.
“There is ray-tracing acceleration in the GPU hardware,” said Cerny, “which I believe is the statement that people were looking for.”
And yes, the dev-kit that was leaked, that’s how it really looks. There were no comments on whether the PlayStation 5 will look like that when it actually hits the shelves, but that is absolutely what the dev-kit looks like.
In other news, there’s also a firmware update for the PlayStation 4, which you can read more about here.