How Divinity: Original Sin 2 Achieved Cross-Save Between Steam and the Switch

September 17, 2019
How Divinity: Original Sin 2 Achieved Cross-Save Between Steam and the Switch

The 10 minute video serves as a playful reenactment of the "true story" behind Larian’s great Valve heist, depicting founder and Creative Director Swen Vincke plotting to infiltrate Valve. By orders of his colleagues, Vincke concocts a plan to physically steal the cloud saves, in order to somehow create a cross-save system the world has never-before seen.

It is common knowledge that Valve houses a magic dampening field, which Vincke didn't know as it seems. So he makes use of Valve’s advanced science to circumvent its extremely real security systems. Will Larian be able to harness the trademarks and intellectual property of a separately registered company in order to placate its groaning developers? (He will)

Extremely serious business aside, the Switch version of Divinity: Original Sin 2 launched 4th September 2019, before climbing into the charts thanks in part to its cross-save compatibility with Steam, critical acclaim, and four-player cooperative gameplay across four Switch devices.