Red Dead Redemption 2 was a massive success and it got praise from players and critics alike. However, as good as it is, the game was lacking in the player freedom department (at least during story missions). Luckily, Cyberpunk 2077 promises to take the opposite approach.
Rockstar Games has been facing problems in their games for quite some time now. Namely, the missions in Rockstar’s titles are usually pretty linear and you have to complete them in a certain way. If not you would get a mission failed screen, a screen that’s pretty familiar to anyone that played a Rockstar game. A YouTuber by the name of NakeyJakey did a great video on the topic, and I suggest you watch it if you have the time.
Of course, in true CD Projekt Red fashion, Cyberpunk 2077 will have a lot of player freedom. The game will not feature any type of game over screen (unless you die, of course). So no matter how badly you screw the pooch, there is no mission failed. The game will just react and keep chugging along. CD Projekt Red really wants Cyberpunk 2077's quests to be unique player-by-player. This means that players will be able to tackle obstacles in any way they want to.
According to Philipp Weber, CD Projekt Red's quest designer, the quest design team was constantly thinking about the dumbest things a player could or would do. They would then build missions around this and ensure that players would be able to do anything that comes to mind. For example, players can do something as simple as stopping for a burger during a mission. Now, say your task is to protect an important client. If you stop for that burger, the client might actually get killed, but everything else around you just keeps going. The game will adapt to this and continue.
This will allow players to roleplay, and of course, don’t think that the quests will be shallow and have no meaning or consequences. I mean we’re talking about CD Projekt Red here, I personally doubt they’ll disappoint.
Cyberpunk 2077 is in development for PS4, PC, Xbox One, and maybe even next-gen systems. The release date for the game remains the same - when it’s ready.