An In-Depth AI Program to Debut at Nordic Game 2020

December 19, 2019
An In-Depth AI Program to Debut at Nordic Game 2020

An exciting new speaker program dedicated to artificial intelligence will make its debut at Nordic Game 2020, 27-29 May in Malmö, Sweden.

Curated and hosted by, a Copenhagen-based developer building next-generation AI-driven game technology, the program will focus on the application of modern AI techniques in game design, development and production, and feature speakers from selected studios taking an ambitious approach to AI in games.

The AI program will kick-off on Wednesday, May 27, and speaker sessions will include:

Bots That Play Like Human Players, Christoffer Holmgård, CEO/co-founder,

How do you make bots play like humans in ways where you can control skill, difficulty and style? Christoffer will cover how to use human-like bots that learn from designer input and player behavior as NPCs to compete against, but also for automated game QA, play-testing and balancing.

Player Insights from Gameplay to Experience, Alessandro Canossa, Senior User Researcher, Ubisoft Massive/Associate Professor, KADK:

How do you know what motivates your players? Alessandro will explain how he and his team found ways to predict player motivations in Tom Clancy’s The Division solely based on gameplay behavior, a limited pool of player questionnaire responses and preference learning.

On Thursday, 28 May, the team will also host a group of leading AI/ML experts in a special workshop at NG20; taking questions, consulting and brainstorming about the use of AI and ML for bots, bot detection, player insights and procedural content generation.

Bring your team, game, project, ideas and questions about AI and ML for games to the workshop and get valuable feedback from the experts.

Further speaker and program details to be announced soon.